OK, here are the tweaks (values are the Darn defaults). The game treats Merchants AS Containers, but instead of "take/put for free" and a Take All button, it's "buy/sell for cash" and a Haggle button. The Barter menu is just the Container menu in a different "mode". Tab 2 (right): Container/Merchant Inventory, tab icon looks like a pot with a lid Tab 1 (left): Player Inventory, tab icon looks like a loot bag The Container menu has 2 tabs, both with the same 5 pages as Tab 2 Inventory above. Tab 4: Map/Quests, tab icon is the compass
![darnified ui oblivion problems darnified ui oblivion problems](https://www.gamefront.com/storage/screenshots/fa20216e-f232-44dc-8f00-aba32dc9e90d/cZjwwpJtiKZoDU1adAORslmjbiCdvTGJHIRoyjqP.jpeg)
Tab 3: Magic, tab icon is current equipped spell Tab 2: Inventory, tab icon is current equipped weapon Tab 1: Stats, tab icon is Health/Magicka/Fatigue bars The Journal has 4 tabs from left to right, each with 5 pages from left to right. Here are some XML tweaks you can make to the Darn Interface, to make it look even better.
![darnified ui oblivion problems darnified ui oblivion problems](https://media.moddb.com/images/downloads/1/153/152044/00242716.jpg)
I find the warm Green REALLY stands out against DarkUI's dark red menu backgrounds. Both are easier to read against bright backgrounds. Try changing the default rDebugTextColor=255,251,233 to rDebugTextColor=64,255,0 for a nice warm Green, or rDebugTextColor=255,0,0 which is pure Red. You can change the debug text font RGB colours in Oblivion.ini, which changes the console font colour to match. The console font colour (yellowish white) against the "yellowed paper" look (yellowish/white background) is nigh on UNreadable, especially since the font has NO drop shadow! Unfortunately, the original UI colour scheme has a major flaw.
#Darnified ui oblivion problems mod#
I prefer DarkUI because I'm writing a mod and testing it by using OBSE's PrintC command to output debug messages to the console. That's not Darn as in "another word for Damn". They both have what I call the "Darn Interface". The menu XML files work exactly the same as DarnifiedUI, so DarkUI is purely cosmetic. I just upgraded to DarkUI'd Darn, which is basically DarnifiedUI with a "dark red leather" cosmetic makeover. You can see 20 items at a time in your Inventory, Containers and Barter menus, and on the Skills page, ALL 21 skills at a glance (no scroll bar). I've been using DarnifiedUI for a few years now, and couldn't play without it.
#Darnified ui oblivion problems Pc#
PC users typically sit close to a monitor, so Oblivion's UI seems like it's designed for people with bad eyesight who need spectacles with REALLY thick lenses (jam-jar bottoms, we call 'em)! Oblivion's original UI was designed for the Xbox360 and PS3, to be easily readable by players sitting across the room from a TV, hence the large fonts and few items in a list. Allow for zooming in and out in the local and global maps, just because it can be too zoomed in sometimes Add a 'search' feature, basically allowing users to tap a letter key, and have the menu jump down to that letter (seeing as menus in Oblivion are alphabetical anyway), this would make it much easier and efficient to find specific items in amongst the clutter of your inventory.Ĥ.
![darnified ui oblivion problems darnified ui oblivion problems](https://i2.wp.com/ilikeinterfaces.com/wp-content/uploads/2015/02/01_31_5500261.png)
This would help when lists get longer, especially due to the nature of the menu system (as opposed to Morrowind's icons)ģ. I like tabbed menus a lot, and I think that this one could have been improved by a function that allowed users to tab down the menus, like the Pokedex actually. Still, being able to see more on the screen at one time would be very handy for PC gamers, rather than having to scroll.Ģ. It could be 'zoomed out' for PC gamers, it really is rather "we have nice big fonts" as it is currently, but it's not unworkable because of this. There are however, a couple of things that could be changed to make it better:ġ. While I will acknowledge that it isn't flawless, and is in fact more geared for consoles, I don't think it's all that bad, in fact, I rather like it. I notice that many people don't actually like the UI of Oblivion, particularly the menu system.